Gasp! The Unreal Tournament 2003 demo has been released! Here's the official site - get your download on.
I barely meet the minimum system requirements. We'll see how well I can run this thing.
Thanks Matt!
Lots more at Slashdot.
First impressions:
- It's a lot less "cartoony" - much more "realistic" looking. In fact, in many many things in the game it's a lot more like Quake 3 than it is the old Unreal Tournament. The physics is even much closer to Quake 3 than it is to Unreal Tournament.
- Lots of weapon tweaks
- Flak cannon has much narrower primary shot, and the secondary shot doesn't go nearly as far
- The rocket launcher has lost its ability to save up a bunch of "capsules" and shoot them out. Instead, the primary shot is just an automatic, one rocket at a time shooter, while the secondary shot can save up up to 3 (not 5) rockets at a time.
- The weapon you start with has this capsule ability though, but it can only shoot one at a time, yet it lets you hold down the button and save up - but I don't know what it's saving up to.
- The biosludge weapon shoots more slowly and looks crappier
- The sniper rifle is gone and instead there's this funky lightning gun. You can still do headshots though.
- There's this adrenaline stuff and I don't know what it is.
- Double jump is awesome
The master server seems to be down (if it was even up yet) so I've only been able to play the two maps that come with it.
Basically, I have to get used to UT2003. I'm not sure I like it better than the old UT yet.
There are 4 maps actually... 2 DM maps, 1 CTF map, and 1 Bombing Run map... the demo doesn't allow you to download more than those few maps anyway... it is a demo after all.
I've been playing Bombing Run mostly, that's some awesome, awesome stuff there...